There’s are many different approaches you can take to simulate paint effects on lighted textural surfaces and there are several presets in the the Paint Synthesizer that have really nice canvas texture effects. Today’s post starts to break apart a PASeq preset that uses the Simple Texture image operation effect to build an artificial canvas texture. Additional MSG and image operation effects are then used to take the canvas texture and apply it to the source image, giving it a visual look like it’s been printed on a textured canvas.
PLEASE NOTE: There are several ready made canvas texture presets in the Paint Synthesizer > AutoPaint > Canvas Textures – Apply to Canvas


The paint action sequence (PASeq) preset used for the texturing effect at the top of the post is shown below. It’s from a factory PASeq preset called ‘Canvas Textured 1a’. You can grab it CanvasTextured1a

With any lighted texturing effect like this one there are 2 different components to the effect. There’s the generation of the texture field. And then the modulation of a lighting effect with the texture field.
The first 3 action steps in the PASeq generate the canvas texture simulation. The first action step just erases the canvas to white. The 2nd and 3rd action steps use 2 different applications of the Simple Texture image operation effect.


