Paint Stroke Orientation

  This post discussed how to work with the path angle control panel in the Studio Artist’s paint synthesizer mode to adjust the orientation of the paint path relative to the orientation of the source image. Depending on whether the automatic painting attempts to follow the orientation of the source or draw perpendicular to it,…

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Abstract Generative Animation Using Time Particles and Water Wash Effects

  The image below is a frame capture from an abstract generative paint animation. The animation is based on the movement of time particles over the course of the animation. The paint time particles are part of a more complicated DualMode Paint preset that also incorporates locally adaptive displacement modulation. The water wash paint preset…

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Directed Evolution of Simple MSG Vector Shapes

  In a previous post we showed how to build a simple MSG preset that stacked a 3C Abstract11 CP processor to overlay simple arrow-like vector shapes to build an abstract procedural image. In this post we will expand on what we built on by hand, using the Evolution Editor and directed evolution to build…

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Using Paint Synthesizer Evolution to Build New DualMode Paint Effects

The image below was generated by working with the Paint Synthesizer Evolution help commands. But rather than running the Paint Synthesizer, I was running action painting in DualMode Paint operation mode. So, you can use the Paint Synthesizer Evolution Patch Memories and evolution commands to dynamically evolve new DualMode Paint presets in real time in…

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