Today’s post continues our discussion of the canvas gradient lighting PASeq preset discussed in yesterday’s post. Yesterday’s discussion focused on how we used the Simple Texture ip op to build a canvas texture simulation. Today we’ll take a look at a MSG preset used within yesterday’s PASeq preset that implements the gradient lighting effect shown…Details
There’s are many different approaches you can take to simulate paint effects on lighted textural surfaces and there are several presets in the the Paint Synthesizer that have really nice canvas texture effects. Today’s post starts to break apart a PASeq preset that uses the Simple Texture image operation effect to build an artificial canvas…Details
Today’s post shows how to use a single vector paint preset to build up a simple but interesting paint style. We’ll show how the paint preset was built, and gain some insight into the underlying paint strategy defined by the paint synthesizer programing used to build up the final image.
Yesterday we discussed how to use the ‘Sketch to Internal Path Memory1‘ path start Generator to create sketching paint presets. Today we will use 2 different variations of this particular intelligent sketch paint effect along with a factory water wash blend paint preset to build a paint action sequence that emulates a brightly color saturated…Details
Hidden away in the paint synthesizer in the Path Start control panel is the ‘Sketch to Internal Path Memory 1‘ option for the path start Generator parameter. This particular path start Generator option can be very powerful if you are interested in creating sketch style paint effects. But it can also be confusing to work…Details