Yesterday we shows how to use a spatially modulated MSG float sum area blur effect to process a source photo to fake a miniature view. Today we’ll take a look at a different float sum area filtering effect that generates a resolution independent color source edge abstraction.
Blurring parts of a photo simulates the shallow depth of field normally encountered in close up photography. You can take a normal photo and convert it into a faked miniature photo by subjecting it to this kind of processing. Today’s post will show how to build a MSG preset effect that generates a faked miniature…Details
Today’s post showcases some new tutorial videos that are available to help new Studio Artist users get started with working with interactive Dual Mode Paint effects.
Today’s post will continue our recent discussion about working with interactive DualMode Paint presets to create dynamic real time abstract procedural animation effects. You can dynamically control the procedural animation by working with the mouse cursor positioning in the canvas while capturing the animation output into an open movie stream.
The 2 canvas images shown here were generated by painting with a movie brush. The second example was using manual painting that cycles through the individual frames in the movie source brush, placing them one by one along a manually paint path as you move the pen on the canvas. The first example was generated…Details