Today’s post will explore another MSG processor that generates abstract shapes, where the shape positioning is modulated by an input stream. We’ll show how you can stack multiple instances of the 3C Abstract 5 Grid Mod CP processor to build up spatially variant abstract image complexity.
I was asked why a paint synthesizer particle pen mode paint preset had very different drawing behavior and associated appearance when used manually vs when run with the Action button. The answer is that it’s all a function of how the preset is programmed in the paint synthesizer. Understanding the differences in behavior and how…Details
All of the different abstract images in this post were generated by working with Swap evolution in the Evolution Editor starting from the MSG preset we built in yesterday’s post. So we’re working with a fixed IO (input-output) routing configuration for all of the different effects. And the number of processors in the MSG effect…Details
Today’s post continues the image modulated apollonian gasket close packing experiment we started in yesterday’s post. We’ll modify yesterday’s MSG preset to combine 2 different image modulated close-packed abstractions into a single output image. And we’ll use self-modulating recursion to generate a series of images to build an abstract animation.
This post continues yesterday’s discussion of generating abstract imagery based on close packed circles, historically called an Apollonian Gasket. Today we’ll discuss how to use an input image stream to modulate the positioning of the close packed circles (as opposed to the random placement used in yesterday’s post).