Today’s post continues the thread we’ve been following for the last 2 days. This post will show a modification of yesterday’s MSG processing effect with the space filling curve part removed. So the effect is purely based on an adaptive halftone screen generated from the source image edge map and some additional chamfer distance map…Details
Today’s post continues the thread we started yesterday. In yesterday’s post we showed 2 different approaches to building halftone screen effects based on space filling curves. Today we show how to build an adaptive halftone screen effect based on a variate of a Hilbert space filling curve. Adaptive halftone screening means that the halftone screen…Details
Studio Artist has some cool new MSG processors that generate space-filling curve based effects. One fun thing you can do is to generate a halftone screen based on the space-filling curve. We’ll take a look at how to build this effect in today’s post.
This post continues the thread we started yesterday about how to build MSG Live Source Brushes. So we’re using a MSG preset to extend the paint synthesizer by running the MSG preset live to generate a dynamic brush shape for each paint nib. Yesterday’s post used the same MSG brush image for each painted brush…Details
Today we’ll begin take a look at how to use a MSG preset to build a dynamic source brush in the Studio artist paint synthesizer.